11/7/2023 0 Comments Star trek attack wing weapon zero![]() ![]() For instance letting a galaxy class make a white 1 turn manuever.Ħ) If your Captain is disabled then so is the text on the Fleet Captain Card.ħ) This resource may be assigned to a Mirror Unique captain.Ĩ) If the captain this is assigned to is moved to another ship then the fleet captain card goes with the captain (i.e. Missile Launchers (Weapon): For the Flagship Independent (Klingon), if your ship is within the range 1 of the flagship and attacking at range 2 with the Missile Launchers then you get the +1 attack die for both attacks.Ĭlarifications 1) If an Elite Talent is granted to a captain from Fleet Captain and that captain is discarded while no admiral exists to take over the captain slot then the extra Elite Talent is discarded as well.Ģ) The Fleet Captain's "free" Elite Talent is reduced to zero cost and then modified by faction penalty and other cost modifersģ) The free talent must be equipped to the Captain if chosen, not an Admiral nor a Crew member.Ĥ) When you assign an Independent Fleet Captain, you make your Captain dual faction with Independent and their Original faction.ĥ) Fleet Captain (Independent Federation) can grant a movement to a ship whether the movement is on the ship's dial or not. Maxwell Forrest (Admiral/Captain): You may use Captain Maxwell Forrest's action and the Flagship: Independent Federation ability on the same ship in the same round because they are not exact duplicates. Enterprise while it has an Auxiliary Power Token Enterprise (Ship): Any action provided by the Flagship Resource may be used by the U.S.S. Source: Link and Link Modfiying Attack and Defense Dice Outside of Combat PhaseĬlarifications: 1) For the Klingon Flagship, although it adds a cloak action to the action bar if missing, it does not add a sensor echo action.Ģ) Romulan, Federation and Klingon Flagship's have effects which are optional and thus can only be activated once per round.ģ) The Independent Dominion Flagship may grant the extra movement to a friendly ship whether it has already moved or not.Ĥ) The movement granted must exist on the target's movement dial. However cards which trigger from tokens may be used, including on the offensive when a minetoken is dropped on a ship. However if you are in a mine area and move (by sensor echo or additional move) and remain in the same minefield area you will not re-trigger the minefield if triggered already that turn by that ship.ĥ) Tokens may not be spent in defending against a mine attack. Further if a ship in a non-mine area moves into a mine area (by sensor echo or additional move) will also trigger the mine. The new ruling suggests that the order is actually ship moves, minefield activates and action performed (with an exception for cloaked mines about a special case)ģ) A ship that is one a mine token and either bumps, uses full stop or otherwise fails to move off the token retriggers the minefield.Ĥ) A ship in a mine area that moves out in their action (by sensor echo or additional move) still triggers the mine. NOTE: This ruling was made in 2015 and appear to contradict the ruling listed below. ![]() ![]() The order goes ship moves, ship takes action then mines trigger. In one of a myriad of timelines, Lieutenant junior grade B'Elanna Torres compared the Xindi planet-killer's physics with those of the Species 8472 planet-killing mechanism in 2373.Clarification: 1) Any produced minefield token shape may be used for any card requiring one.Ģ) Mines trigger after the moving ship takes its perform action phase. Joining forces with the 2370s-era Federation Starfleet Sovereign-class starship USS Enterprise (NCC-1701-E), the NX-01 was able to destroy Weapon Zero and its escorts in the 24th century. In another alternate timeline, a temporal anomaly deposited Enterprise NX-01, Weapon Zero and a Xindi fleet in the 24th century. Weapon Zero then proceeded to target other Human worlds, including Mars. The Xindi deployed it against Earth, destroying the planet. In an alternate timeline where Captain Jonathan Archer was infected with memory-affecting parasites, Enterprise failed to catch up with Weapon Zero before it was launched. The weapon ship destroyed the Earth science outpost Yosemite III before it was destroyed by the Humans. Dolim achieved sole control over Weapon Zero. The Human starship Enterprise NX-01 allied with the Council. Weapon Zero was launched against the wishes of the Xindi Council by Commander Guruk Dolim, who swayed the Reptilians and Xindi-Insectoids into betraying the Council. Weapon Zero was built underwater at Azati Prime. Resources for its construction were provided by all five extant Xindi species. ( Wizkids module: Star Trek: Attack Wing) The main weapon was called ' Weapon Zero. ( ENT episode & novelization: The Expanse) The small, one-person ship served as a prototype for the larger weapon. In March 2153, the Xindi-Reptilians deployed the Xindi probe against Earth. ![]()
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